Games
-Serious Games
-Entertainment
-Story Telling
-Education
-The power of "flow" (psychology)
-Cartoons
-Dealing with things as complex as terrorism
-Delay, sound, explosion, counting the number of terrorists (game mechanics)
*Madrid
-Game provoked emotions of frustration because the player cannot possibly keep track of making sure that all of the candles are lit or re-lit.
-Purpose of some things, like Solitaire, is to relax the player
-Visual design must take certain things into account
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