Thursday, November 15, 2007

Class Notes, November 15

Games
-Serious Games
-Entertainment
-Story Telling
-Education
-The power of "flow" (psychology)

-Cartoons

-Dealing with things as complex as terrorism
-Delay, sound, explosion, counting the number of terrorists (game mechanics)

*Madrid
-Game provoked emotions of frustration because the player cannot possibly keep track of making sure that all of the candles are lit or re-lit.

-Purpose of some things, like Solitaire, is to relax the player
-Visual design must take certain things into account

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